home *** CD-ROM | disk | FTP | other *** search
- Simon Yardley said :
- > My first impression is that BM will turn out to like a graphical LP MUD !
-
- This would be fun, but we must wait for Kai, to have proper connection
- tools... :). Kai, did you get a new Falcon, or ?
- Did you play LP Mud with several players ? I'd like to try it, but I must
- install Mint-Net, and I'll only have my old ST as a terminal... Perhaps two
- players won't be enough ? :)
-
- > Also should hit points be separated to legs and arms or should you have a
- > total amount of hit points which are removed on each hit.
-
- The problem, if we have hit points for each leg, each arm, and so on...
- is that we will then be obliged to have several animations, for each
- combinations we can have, when a character has lost one or several parts of his
- body. Or perhaps could we simply make someone whose legs were injured run
- slower ? Then, if his arms are injured he could be less agile...
- What I was thinking of, is that we could have general hit points, which
- is the general way that is used in 'real' RPG. But we could have several armour
- points, for legs, arms, aso... so that a monster can be more easy to kill when
- hitting a certain part of its anatomy.
-
- > I like the idea of having to complete tasks or quests, but I think the levels
- > would have to be restructured so you have say just one level per BMW and on
- > that level you have 2 quests or whatever to complete.
-
- I see what you mean, but I think that level designers should be left
- free to create a level as they want to, shouldn't they ?
-
- > If Bad Mood is to incorporate all these suggestions for the BMW then it has to
- > have Internet or Networking capabilities.
-
- Only the guy who will do the job can say that BM will be
- networking-able... :) And the protocol must be defined as well...
-
- > I hope I've made some sense - but at least I've had a stab at reading the
- > charspecs, right?
-
- Right ;)
-
- Yann
-
-